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A Rough Idea Instrumented People, Places and Things Candy bag Slides

Candy bag, 2011

A study of how a bag of candy gets eaten, for a confections client. A proof of concept.

The Iota team. One study in Instrumented People, Places and Things. A draft, November 2026.

The study followed a bag of candy through
people's own days, with a sensor on the bag.

Its anchor is a thing, with people and places beside it. Its model of activity is how a bag is eaten.

“Instrumented candy bags, supplemented by location information, participant video, and interviews, offered a view of consumption across times and situations.”

McLeish, Modeling Activity, p. 4. The fieldwork ran in May 2011, with in-home interviews in June.

The question here is whether it worked,
and what kind of picture it gives.

The team's proposal asked when, where and how the candy is eaten, down to the gestures that take it from the package. These three questions are this draft's framing of that.

Each person's kit held a sensor pack,
a GPS receiver and a pocket camera.

Sensor pack

Stuck to a bag where the person usually held it.

GPS receiver

Carried everywhere: a fix every five seconds when it had one.

Pocket camera

For video stories, talking aloud while eating.

Two bags

To start with, of the sizes the team assigned. An online study ran alongside, moderated by Ann Kauth.

The team's kit script and participant field kit, 2011. The kits and packaging carried the client's brand, so their pictures stay out.

The sensor pack read touch on six copper plates
and movement on three axes.

It wrote a row on any change: about eight a second while moving, and one every 10 seconds otherwise.

TJ designed and built the logger, and wrote its firmware.

Fig. 1 · Sensor packs being assembled, May 2011
Three clear plastic lids, each with six small copper plates wired to a green circuit board with a memory card socket and a small lithium cell, on a dark table.

Firmware of 13 May 2011. Photograph: the team's, from the study's kit folder; the board at right is another version.

There was one pack to a person, bag to bag,
so a bag's life depends on the team's labels.

The team's kit script and instruction videos; the loggers' files. Reading the labels as bags is this draft's own: a new bag where the size changes, where a story opens one, or after a story that finished one.

The pack's rows and GPS tracks survive,
with the videos and the team's labels on them.

18 of 20

kits left usable logs: 5.6 million rows, about 3,000 hours.

18

GPS tracks, shown here only as codes: at home, elsewhere, in transit.

63

stories with the team's labels, from 16 people.

6

homes' interview pictures and video. They stay local, with the participants' videos.

The study's kit folders. No names, ages, addresses, map or pictures of people are in this draft, and everyone appears under a code.

One bag's life, live: overall and detail strips of a regular bag over two days.

A whole bag in one sitting, live: dense moves and touches over a few minutes.

A bag kept for a week, live: four stories over seven days.

Every story as a strip of readings, live, grouped by how it ended.

All the bags, live, on each person's days.

Every move by time of day, live, as the team drew it.

The stories show in the readings,
though the pack was not always on the bag.

Within 15 minutes of a storyStoriesSame clock time, other days
A move37 of 5923%
A touch29 of 5910%
No movement at all22 of 59

So the clocks line up, and stories have a signature. Of those 22 stories, the logger was off for 7.

Readings within 15 minutes of each timed story in its person's study window, against the same clock time on that person's other days. These few people, not a population.

A session is handling, which includes eating
and is not the same thing.

A session is a rule added here: moves and touches with gaps of five minutes or less, holding at least three touches and a move.

Days people said they ate21 of 34 had a session
Days people said they did not8 of 20 had a session

The daily check-ins, yes or no only, on days with 12 hours of logger before the question. People also carried the bag and handled the pack to charge it.

The model asks three things of a bag,
and the readings reach two of them in part.

How a bag is eatenWhat answers itReach
In one sitting or notThe team's label. The pack shows how handling spreads, not how much is left.In part
At home or notThe team's label. GPS codes agree on 26 of the 34 stories that have one.In part
Poured or pickedThe team's label, from the video.No

The labels are the team's, by hand, with “Unclear” where it could not say. Home in the GPS codes is the place with the most dwell between midnight and 6 am, a guess.

The readings do not tell pouring from picking;
that label rests on the video.

Only 26 stories have readings near them and a clear label: 21 poured and 5 reached, from 11 people, none of whom has both. So a difference in labels can't be told from a difference in people.

Measure, where 0.5 is a coin toss and 1 completeSeparates the labels
How far the pack tilts0.39 to 0.50
Seconds moved near the story0.91

Added here. With whole people held out, no measure beat always saying “poured” by more than one story of the 26.

The model stops where the data stops,
which is part of what the study shows.

“An observation is not an activity model.”

“In each case, the act of instrumentation revealed the limits of what was directly observable, while modeling provided a way to consider what those observations might mean.”

McLeish, Modeling Activity, pp. 3 and 4. The paper is of 2026, and speaks of the Iota studies generally.

These are a few people and bags,
so the numbers do not measure a population.

The study's kit folders; this draft's tests. Purchases are not in the readings.

The sources are the team's own files and tools,
with the client's name left out.

The study was the Iota team's, for a confections client. TJ designed and built the logger and the data viewer. Ann Kauth moderated the online study.